quinta-feira, 14 de maio de 2009

Processing Interativo




Códigos:

float x = 0.0;
float y = 0.0;
float atraso = 0.1;
void setup(){ size(400, 400);
smooth();
noStroke();
background(200);
frameRate(30); }void draw(){ float targetX = mouseX;
float targetY = mouseY;
x += (targetX - x) * atraso;y += (targetY - y) * atraso;if(mousePressed){ fill(100,149,237,40);
triangle(mouseX - random(50), mouseY, mouseX, mouseY - random(100), mouseY, mouseX);}
else{ fill(0,0,0,40);
triangle(mouseX - random(50), mouseY, mouseX, mouseY - random(100), mouseY, mouseX);}
}

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